Leadership

How I lead

I build the conditions for good work: shared principles, a steady rhythm, and the training that makes new habits stick. Then I step back, ask before I answer, and let designers tell the story of their own work.

Where we work

Teams on three continents

North America

  • Redmond, WA
  • Mountain View, CA
  • New York, NY
  • Vancouver, Canada

Europe

  • Barcelona, Spain

Asia

  • Beijing, China

Principles

What I believe about teams

  1. 01

    Candor with care

    Precise feedback, paired with explicit expectations for growth and recognition.

  2. 02

    Revenue and respect aren’t a trade-off

    The best monetization is something people would choose. If it only works by tricking users, it doesn’t work.

  3. 03

    Ship the MVP, protect the North Star

    Every feature gets an MVP, a North Star and an incremental path between them, with off-ramps in case we learn something.

  4. 04

    Ask before you answer

    Most of the time, I ask for someone’s approach before offering mine. Teams grow when leaders hold back.

  5. 05

    Everyone presents

    Designers should tell their own story to executives. Visibility is a growth tool, not a reward.

  6. 06

    Design in the medium

    In the AI era, the prototype is code. Our designers build what they mean.

Operating rhythm

The rituals that keep a team moving

Each row shows how often it happens across one quarter.

Weekly

  • 1:1sWith every direct report: growth, blockers, boundaries.
  • Design critiquesThree to five a week, structured to balance candor and safety.
  • PM/design scrumsShared backlogs per workstream, so load is visible and balanced.

Every two weeks

  • AI workshopsTwo hours of building together: everyone builds products, and builds themselves.
  • Team meetingsBringing the team together to align, answer questions and grow together.

Monthly

  • All-team forumOrg updates, community, learning and celebration.
  • Skip-levelsDirect time with everyone in the org, contractors included.
  • AI shareEveryone shows one AI experiment or process change.

Quarterly

  • Designers present to execsEvery designer tells the story of their own work.
  • Growth conversationsExplicit expectations for growth and recognition.
  • Team offsiteStorytelling, a future-state playbook, hands-on building, partners.

See it in practice

Read the case studies

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